Hiya, I'm Vii! (she/her)I work in art and game dev!
I also like to post art online for fun.I specialize in pixel art!
I am also learning 3D art.My interests lie in colorful styles, character design, and worldbuilding. I love games about adventures and stories!My favorite game is The Legend of Zelda: Breath of the Wild. I am also a big enjoyer of Pokemon, Atelier, and Rune Factory.Outside of gaming, I like artbooks, cats, and jump rope.I'll always do my best, and my best will be different everyday!
---CONTACT:
artsyvii@gmail.com
I have worked with companies including:
• Code Coven
• Italic Pig
• 100 Thieves
• Team SoloMid (TSM)
and more
SOFTWARE EXPERIENCE
Aseprite | Clip Studio Paint | Blender |
Unity | RPG Maker | Adobe Photoshop |
Pribambase | Clip Studio Modeler | Tiled |
PROJECT MANAGEMENT
Slack | Trello | JIRA |
Figma | Miro | Monday |
Discord |
EDUCATION
Masters of Science (M.S.)
Games and Playable Media
University of California, Santa Cruz
SEPT 2023 - MAR 2024Bachelors of Arts (B.A.)
Art and Design: Games and Playable Media
University of California, Santa Cruz
SEPT 2017 - JUNE 2021
SECRET SCRAPBOOK
you've just discovered my secret scrapbook! just an informal page dedicated to artwork that hold meaningful personal memories.
amigops adventure: a kirby parody video dedicated to streamers that inspired me as an artist. thank you for the joy in 2020 and beyond
(has audio)
OOTD doodle for me attending my first vocaloid concert!
physical photo merch for "by your side: a zelink fanzine".
breath of the wild changed my love for video games forever
drew the METAL BEANS developers as ingame characters as a surprise gift after vertical slice production. grateful for this team!
the sit squad: silly profile icons for me and my best friends.
thank you for being in my life <3
t-shirt merchandise/branding i had the opportunity of making for LilyPichu's first live concert. an unforgettable and lucky memory
hamtaro fanart: there's something special about being able to draw things you loved as a kid, past me would have been so amazed
GAMES
BÌXIÉ
pixel artist
WAVES OF MEMORY
pixel artist
metal beans
3d artist, pixel artist
https://store.steampowered.com/app/2792960/METAL_BEANS/
METAL BEANS is an Action-Arcade game where you control two desktop buddies in a computer space. Protect the PC from digital threats by charging up your way through virus creatures and upgrading Catbot and Robitz in the system!MY RESPONSIBILITIES:
creating all of the artwork for the game, including
• 2D Pixel Art, UI, and VFX
• 3D models and animations
• Concept Art and MockupsDIGITAL ARTBOOK (37 PAGES):
• I created the artbook which contains samples of the work I did above!
You can view it for free >here!<
GAME ENGINE: UNITY
TEAM SIZE: 9
PLATFORM: windows
GENRE: 3D, action, arcade, endless survivor, pixel art
PROJECT DURATION:
January 2023 - March 2024RELEASE DATE:
March 25, 2024
GALLERY
Cat Cove inn
PIXEL ARTIST
https://loaflabs.itch.io/cat-cove-inn
Cat Cove Inn is a cozy and comforting 2D simulation game about bonding with fostered cats. Interact with the cats through mini-games to discover more about their behavior and personalities, and once they are ready, help them find their forever home!MY RESPONSIBILITIES:
creating all the artwork for the game, including
• concept art
• character sprites and animations
• UI art
• environments
Cat Cove Inn was made under the 2022 Code Coven Game Developer Program with Facebook Gaming, an 11-week accelerated mentorship empowering game developers of marginalized backgrounds.
GAME ENGINE: UNITY
TEAM SIZE: 4
PLATFORM: windows, android
GENRE: 2D, pixel art, pet simulator
PROJECT DURATION:
June 2022 - September 2022DATE RELEASED:
September 30, 2022
reception
facebook gaming spotlight
POST PRODUCTION INTERVIEW
A short press video with the Cat Cove Inn team regarding our experience working together and on the concept of the game.
GALLERY
concept art
ON COLOR PALETTE
• An inspiration to the visuals is the color limitations of older retro games and consoles.• My favorite part about working on Cat Cove Inn was developing a limited color palette art style.• This color palette method complemented an efficient workflow across an 8 week period.
Bìxié
PIXEL ARTIST
https://bixie.itch.io/bixie
Bìxié is a 2d co-op narrative action sidescroller about a dragon princess and her lion protector that must discover the truth to a ritual-- and their feelings for eachother.MY RESPONSIBILITIES:
creating all the pixel art, including
• character sprites and animations
• sidescroller environments
GAME ENGINE: UNITY
TEAM SIZE: 13
PLATFORM: PC
GENRE: 2D, couch/online co-op, pixel art, sidescroller
PROJECT DURATION:
October 2020 - June 2021DATE RELEASED:
June 9, 2021
GALLERY
concept art
FROM TOP DOWN TO SIDESCROLLER
· Our first prototype for Bìxié was a top down game, but was shifted to sidescroller to convey the girls "fighting alongside eachother" more clearly.· I created a less saturated and lineless pixel style to emulate a soft, watercolor storybook aesthetic.· I compiled the art in tilesets, and assembled the level using the Tiled map engine.
Waves of memory
PIXEL ARTIST
https://gamejolt.com/games/waves-of-memory/504094
GAME ENGINE: UNITY
TEAM SIZE: 3
PLATFORM: PC
GENRE: 2D, pixel art, platformer
PROJECT DURATION:
May 2020 - June 2020DATE RELEASED:
June 5, 2020
WAVES OF MEMORY
Waves of Memory is a 2D narrative platformer that follows the journey of a Sea Bunny trying to regain memory of their forgotten powers and status by gaining clues through puzzles, problem solving, and NPC interaction, within an underwater kingdom.MY RESPONSIBILITIES:
creating all the artwork for the game, including
• concept art
• character sprites and animations
• tiled environmentslevel design
• creating maps using tile atlases and the Tiled engine
• designed levels based on story and mechanics progression
GALLERY
concept art
UNDERWATER COLOR PALETTE
· Waves of Memory takes place in an underwater shipwreck. However, in my first iteration of the art, the setting felt like a cave above ground.· For the final version, I used an all-blue color palette for any asset or wall in the background to convey the immersion of being underwater.
NARRATIVE INTENT WITH THE ENVIRONMENT
· We wanted the environment to tell part of the story alongside the direct dialogue of the game.· The game uses a vibrant color palette, but piles of fish skeleton and broken banners become more apparent as the player progresses through the levels.
SPACE ZOOLOGIST
ART LEAD, PIXEL ARTIST
https://louielab.org/SpaceZoologist/
Space Zoologist is a top down 2d research simulator about animal caretaking and observational practices.As part of the California Education Learning Lab Project, Space Zoologist aims to teach students the engineering design process in an interactive way through a gaming lens.MY RESPONSIBILITIES:
creating pixel art, including
• character sprites and animations
• top down environment tilesets
• concept art and art style guide
GAME ENGINE: UNITY
TEAM SIZE: 11 (at time of involvement)
PLATFORM: PC
GENRE: 2D, pixel art, management. strategy
ONBOARD DURATION:
May 2020 - June 2021DATE RELEASED:
June 29, 2023
GALLERY
concept art
OUTERSPACE ATMOSPHERE
· I was given the opportunity to direct the aesthetics and art style of Space Zoologist.· I created an area mockup with 4 different color palettes.· I focused on cooler colors for all the natural elements, while human made machinery and products would contrast in warmer or metallic shades.· I avoided natural green and brown colors to convey a fictional planet unlike Earth.
AS ART LEAD
It was fulfilling to create a timeline and oversee the art tasks for the efficiency of the whole art department.· As the lead artist, I created environment color guides and animal sprite sheet references.· I also divided project assets by categories based on whether the other artists were more skilled in VFX, UI, or sprite work.
PIXEL ART
environments
top down SIM
BACKGROUND
Lead Artist work for Space Zoologist, a simulator about animal caretaking and observational practices.I created this tileset concept art to communicate how I envisioned the design and the dimensions needed.PROCESS
• I created all ground tiles in at 16x16 pixel dimension on separate canvases, and then compiled them as a tilemap in Aseprite.• I iterated on the color palette for every asset in order to find an overall scheme that our team aligned with "fictional fantasy farm" the most.
isometric town
BACKGROUND
This original piece was inspired by the camera perspective of Harvest Moon 64 and the Disgaea series.I was interested in breaking down the process behind an isometric environment.PROCESS
• I established the constant pixel incline of the basic map grid to determine the angle for buildings and construction, while rounder objects such as the tree or bushes had less of an angular challenge as they could simply face the camera.
top down dungeon
BACKGROUND
• This artwork is featured in The Amigops Files, a digital and physical fanbook dedicated to a group of four talented internet personalities.PROCESS• I made individual tile sprites for the walls and ground, then created the tilemap on one main canvas. I added the character sprites and UI last.
DND TOP DOWN MAP
BACKGROUND
• This was a series of map commissions for an ongoing Dungeons and Dragons campaign for content creator KKatamina.See the maps in use:
Beach Campaign Video
Haunted Mansion Campaign VideoPROCESS
• I was given a short description of the map theme, each interactive landmark, and the rough layout.• I was then given artistic freedom to concept, color, and animate the full piece within these rules.
retro farm tileset
BACKGROUND
• This was my first artwork drawn and compiled strictly using a tileset workflow.PROCESS
• My first step was drawing the ground tiles and then blocking out a rough map.• I then based the placement of other assets around this map design-- adding the river, farm plot, picnic mat, and lumber in different corners to balance out the composition.
parallax sidescroller
BACKGROUND
This artwork is featured in Bìxié, a co-op narrative sidescroller about a dragon princess and a lion warrior.As the team's pixel artist, I created all of the ingame assets.PROCESS
• I drew 3+ layers of varying sizes and color to emulate the depth of the forest and city.• I used Tiled to create the full level design.
Interactive Tilemap
CONTROLS
ARROW KEYS to Move.
Z to interact.
BACKGROUND
I created this interactive tilemap to communicate the spacial affordances within a grid based engine.I wanted to show creativity in giving dimension to where the player could walk, even with these constraints.
As an example, this can be seen through the walkable areas by desks or behind tables.CONTROLS
ARROW KEYS to Move.
Z to interact.PROCESS
• All tiles are 24x24 pixel dimensions or larger, and compiled as a tilemap in Aseprite.
PIXEL ART
CHARACTERS
• Full Body: A style I offer for freelance commission work.
• Character Theme -- "Rose": I created five characters with the same theme, but with different body types and floral interpretation for the outfits.
• Outfit Design: Concept art for different costumes for three of my original characters. These characters are each associated with their own unique color palette.
spin
• Character Portraits: Dialogue headshots featuring various characters of different body types and outfits--these were also a style I offer for freelance commission work.
• Animation States: Various action states for the player character of Bixie, a game I worked on as pixel artist.
• Character Banners: A style I offer for freelance commission work.
• Character Variants -- Cats: I designed various fantasy-based and multicolored cats as the pixel artist for
Cat Cove Inn.
• Sprite Template: I created three different characters derivative of the same sprite base. These characters are each associated with one color scheme.
• Top Down Sprites: Front and Back walking sprites I created for an animated music video.
• Icons: A style I offer for freelance commission work.
PIXEL ART
STREAM ASSETS
for larger library of examples and info, please visit my > commissions page <.
ANIMATED EMOTES
• Emote Sets: Various emote packs commissioned by Twitch Streamers.Starsmitten | Sydeon
scenes
• VTuber Starting Screen: This artwork has a day, evening, and night cycle where details change depending on the time of day. Commissioned by Sykkuno for his occasional VTuber Streams.
• Cooking Show Starting Screen: Dynamic cooking scene transitions with the UI style of a video game. Commissioned by Neeko for Season 1 of her show, "Noms with Neeko".
STREAM ALERTS
• VTuber Alerts: Various stream alerts to appear during raids and gift subs for Starsmitten's Twitch streams.
• Chibi Sub Alerts: A chibi commission style that many creators have asked to use for their Twitch stream alerts or for their content pages.
3D ART
ENVIRONMENTS
DIGITAL COMPUTER ARENA
THEME
Arena-style action environment with a retro, digital aesthetic using low poly models and pixel textures. Composed in Unity.I designed, modeled, and animated objects and shops in Blender.For METAL BEANS.
3D ART
CHARACTERS
CREATURES
These characters were all designed, modeled, and animated by me.
For the game METAL BEANS.
ROBOT PLAYERS: Two robotic characters with chibi body types, low poly features, and detachable arms. Pixel texture style.
HUMANS
Various characters I have designed, sculpted, and modelled.
CEL SHADE GIRL: A personal character that I initially colored with Substance Painter and adjusted the shader settings in Blender to create a cel shade texture style inspired by Zelda.
STYLIZED FANART
Fanart of characters from OMORI. I reimagined the 2D pixel art into low poly chibis with backculling outlines for a cartoony effect.
MONSTER VARIANTS: I modeled several rabbit creature designs, duplicating one mesh and independently modified the UV map and armatures for each different creature model.